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Nevermind Returns in Intel Partnership, Devs ‘Still Really Want’ Oculus Support

Back in March 2014 an intriguing horror title by the name of Nevermind fell short of its Kickstarter campaign funding goal. At the time developer Erin Reynolds and her team plegded that they would continue development of the experience despite the setback. Other than a showing at Tribeca Film Festival the following April, little has been heard about the title until now. Today Nevermind has made a triumphant return in a partnership with Intel, with support for the Oculus Rift virtual reality (VR) headset still a possibility.

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“It is with great excitement that I can now announce that continued development on Nevermind is officially underway!” the developer wrote on the title’s official website.

The version currently under development will utilise Intel’s recently announced RealSense 3D camera. The peripheral will allow players to experience nevermind and ‘engage in the biofeedback-enhanced experience’ without the use of any additional hardware. Previously, Nevermind used other such peripherals to measure biometric data, and actually increased the title’s intensity the more frightened players became. Just how much of that original experience is still in place is unknown, though the developer did reveal that the deal meant it could “polish existing content and create brand new levels, but it also means that we will be able to take immersion to the next level!”

The developer later noted on Twitter that, in terms of Oculus Rift support: “No guarantees just yet, but we still really want to bring it to the Rift so fingers crossed!” Support for the device had originally been announced towards the end of the title’s Kickstarter campaign though cast into doubt when said campaign failed to meet its target.

Expect to be hearing plenty more from Nevermind in the near future, then. The developer concluded its blog post by noting that it still had ‘big dreams’ for the title and that fans would ‘continue to be a big part of building’ the experience. Exactly what that could mean for development is not clear right now. VRFocus will continue to follow the title’s progress and report back with any more updates.