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Caffeine Fails Kickstarter But Development Continuing

Virtual reality (VR) compatible horror project Caffeine has failed its second attempt at raising funding through crowd sourcing. The project has missed its Kickstarter funding goal following an unsuccessful IndieGoGo campaign earlier in the year. Developer Dylan Browne had hoped to raise $70,000 AUD for the PC title but ended up securing just $3,981. Despite the setback, Browne has promised to push on with Caffeine‘s development.

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“So we didn’t make the funding goal,” Browne wrote in a Kickstarter update, “although it is a little bit of a downer, I am continuing work on the game.”

Browne revealed that he will consider trying another Kickstarter campaign following a public demonstration of the title at AVCON on 18th – 20th July 2014 in Adelaide, Australia. He suggested that the new campaign might change up the original goals and include a ‘better presentation’, though he didn’t list any specifics as to what changes he might make.

“What I would like from all of you is opinions!” the developer continued. “Comment here and let me know why you think Caffeine did not reach its goal and what you think I could have done better, this will help me greatly in planning for the future of Caffeine.”

Caffeine is a first-person horror experience in which players find themselves on an abandoned caffeine mining station. They must explore the environment and uncover exactly what has happened while solving puzzles and avoiding traps. Browne had previously stated that, should the Kickstarter campaign prove successful, then he would register for development of a PlayStation 4 version of the title with support for the Project Morpheus VR headset. It’s not yet clear if this is still possible.

How Caffeine will proceed from here is uncertain, then. VRFocus will continue to follow the project and bring you an update as soon as the title reappears.