Since launching on Steam Greenlight last week a lot of questions still surround RIP. Developer Axyos Games’ first-person shooter (FPS) might look like a traditional entry into the genre at first glance, albeit with support for the Oculus Rift virtual reality (VR) headset, but it has been teased as something a little deeper. The developer has previously teasted that the title features multiplayer online battle arena (MOBA) mechanics but has only just offered an explanation as to what it means.
A new update for the title on Steam Greenlight goes into more detail about its various mechanics. The developer revealed that the title will have no over-arching progression system. Instead, players will start from scratch in each multiplayer match, depending on their skill instead of what the team refers to as ‘powerlevelling’. Players will start each match with one active and passive skill each as well as one ‘ultra-skill’. Classes will be divided up across factors such as character build, player role and equipment specifications.
The game will feature a single map that will feature a different theme depending on where in the world that match is based. Levels will contain hidden flash drives that players can recover and return to their base for more in-game currency. That currency can be traded among team members. A ‘raid-boss’ will also appear, which will take teamwork from all players to bring down, with rewards going to players that do so.
It was also confirmed that robots will feature in the title as support characters. Players will be able to use them to explore areas, though their addition is likely to come after the full release. Player characters will each have their own unique appearance and speak with their own seperate voices. The developer labelled the Oculus Rift support as ‘particulary impressive’.
RIP is still running its Steam Greenlight campaign to have the title sold on Valve’s digital store come full release. VRFocus will continue to follow the title’s development and report back with any more updates.