Epic Games has said that its Unreal Engine 4 is ‘making big steps’ with optimising its support for the Oculus Rift virtual reality headset. Senior Designer Nick Donaldson said as much during a live stream discussing the developer’s latest videogame engine. Donaldson spoke about the demo that the team had made for the Crystel Cove prototype for its Consumer Electronics Show (CES) 2014 reveal, explaining how much it had helped the team.
“We learned a lot, suffice to say,” Donaldson stated about the piece, which mixed the company’s Elemental Unreal Engine 4 demo with a strategy title. “This was the first time that we really used this hardware at all and it had a new refresh rate of 76 Hz vs the 60 that was on the previous one [DK1]. I think Unreal Engine is making some big steps in learning how to optimise those kinds of things and that’s really exciting for me because I’m kind of the optimisation nut. That’s what I spend a lot of my time doing.”
Unreal Engine 4 recently saw an update that added support for the PlayStation 4 and its Project Morpheus VR headset too. Developers have already jumped on the chance to make VR titles using the engine, and Epic Games itself revealed that it will be releasing its Couch Knights demo for the second developer kit (DK2) when it ships in July.
VRFocus will continue to follow all the latest on the Unreal Engine 4 with VR and report back with any more details.