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Take-Two Labels Oculus Rift ‘Anti-Social’

Take-Two Interactive, the parent company behind the hugely popular Grand Theft Auto videogame series has labelled the Oculus Rift virtual reality (VR) headset as ‘anti-social. CEO Strauss Zelnick recently said as much, stating that he thought the technology was ‘wonderful’ for the serious videogame audience, but not designed for use when other people are present. He called the device a ‘core technology’.

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“I think for a core gamer, it could be a wonderful experience; someone who really likes to be immersed,” Zelnick told Bloomberg. “But a lot of people who play video games, for example my kids, they play with their friends sitting next to them, so that technology is not going to appeal to them. So I think it’s very much a core technology.”

He continued, agreeing with the interviewer that the Oculus Rift was an ‘anti-social’ device, given that users strap the headset over their eyes can are then cut off from the outside world.

“It is an anti-social technology, but we will support it to the extent it’s brought to market and it works for our games,” Zelnick continued. “It is apparently great. Our people who have tried it, love it. I have not actually [tried Oculus Rift]. Everyone says it’s great.”

Could this have any effect on if we ever see VR options in any of Take-Two Interactive’s owned franchises? On top of Rockstar Games’ Grand Theft Auto, the company also has control of franchises such as BioShock under 2K Games. These are certainly franchises that would appeal to the ‘core gamers’ that Zelnick speaks of.

VRFocus will continue to follow the progress of the Oculus Rift and any and all videogames supporting it, bringing you the latest.