SUPERHOT Adds Stretch Goals for Replays, Speedrun Mode

The developers behind indie first-person shooter (FPS) SUPERHOT have updated the Kickstarter campaign for the title, which has just passed its initial goal of $100,000 USD in less than a day. The update adds a range of stretch goals for the campaign to now strive for as well as thanking fans for the speedy success. SUPERHOT is set to arrive with full support for the Oculus Rift virtual reality (VR) headset.


“Wow. We hadn’t even dreamed of posting this in the first week of the campaign, let alone on the first day!” the developers said of their success. “You guys are simply amazing; the amount of support and goodwill that is pouring down on us right now is very humbling. Thank you so much for believing in SUPERHOT.”

A total of 4 stretch goals have now been introduced, though only 3 have targets and details. The first is a $120,000 goal to include better animations in the title. The team has said that it will hire an additional 3D animator to help give the experience a visual bump. Next up is a $150,000 goal for a speedrun mode in which players will try to beat the title’s puzzles, in which the world only moves when they do, as fast as possible.

A $200,000 goal also teases a replay mode, something that the team has said is a frequently asked for feature. It will allow players to rewatch their playthroughs in real time. The team suggested that videos could possibly be shared, though it was still looking into the idea. Finally, a fourth stretch goal sits behind the replay mode, without any details or a goal. What could it involve?

SUPERHOT has 30 days to achieve these goals, with the campaign not due to finish until June 14th 2014. VRFocus will continue to follow the title’s progress and report back with all the latest.