Much of modern videogaming is elitist. Nintendo made this point very clearly with the launch of the Wii and the success of the original Nintendo DS family of consoles. Sony Computer Entertainment (SCE) are keen to bring virtual reality (VR) to gamers on a global scale, but in the same respect they want to ensure that everybody can jump straight in just as they did with their first use of the Wii Remote.
“I think it’s a very inclusive technology,” States Simon Benson, Director of SCE’s Worldwide Studios Immersive Technology Group when talking to the PlayStation Access team. “I think virtual reality is for pretty much anybody.”
The hardware is one thing; anyone can place a HMD on their head. However, it’s the software that must make them want to. Benson continues to explain the types of experiences that could be aimed at different audiences.
“On the one hand you’ve got core gamers; I could suddenly be in an alien world shooting strange creatures with space ships flying over the top of me. Incredible!” Says Benson enthusiastically. “But also, there’s loads of other applications, too. Like, you can imagine just being able to teleport yourself to the top of the Empire State Building and look across the landscape. Or to stand at the foot of the Eiffel Tower and look up and see the structure. To sit on a beach? You know. All these things which aren’t necessarily traditional high-octane interactive things to do, but they are really amazing things to do, to experience.”
The demos that have been shown for Project Morpheus thus far invariably involve some kind of action sequence. However, that’s not to say that SCE – or a third-party – isn’t already working on more relaxing experiences. VRFocus will keep you updated with any future software announcements for Project Morpheus, whether aimed at the core demographic or mass market VR audiences.