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Sony London: Difference between AR and VR ‘Not Such a Big Leap’

Sony Computer Entertainment’s (SCE) London Studio has stated that there isn’t ‘a big leap’ between developing for the augmented reality titles that it has created before and the virtual reality (VR) technology that it is currently working with. Studio director David Ranyard said as much to VRFocus during an interview, stating that the developer’s previous work such as the PlayStation 3’s Wonderbook and EyePet has ‘really helped’ the team with its current projects.

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“So it’s interesting because in London Studio we’ve got a real hisotry of innovation,” Ranyard revealed. “So from things like SingStar to EyeToy Play to EyePet, Wonderbook. A number of those are augmented reality and it’s not actually such a big leap to go from augmented reality to virtual reality. You’re kinda just filling in more gaps, really. There’s still a lot of tracking, there’s a lot of understanding where the player is and putting things in relation to them, understanding the relationship between the player and other virtual objects. So a lot of those things have really helped us with our work with VR.”

As Ranyard mentionned, SCE London has a long history with AR, starting with EyeToy: Play on PlayStation 2 in 2003. It has sinced developed a range of popular AR titles for PlayStation platforms, including the SingStar series and, more recently, Wonderbook. The team is now working with VR and SCE’s Project Morpheus headset for PlayStation 4. Ranyard also confirmed to VRFocus that the studio had tried ‘a bunch of different things’ with the headset so far.

VRFocus will be publishing the full interview with Ranyard later this week.