Second Life creator Linden Lab has thanked both Oculus VR and owners Facebook for bringing the title ‘back to being part of the conversation again’. CEO Ebbe Altberg said as much speaking at a pnael titled ‘Creating the VR Metaverse’ at this week’s Silicon Valley Virtual Reality (SVVR) Conference & Expo in Mountain View, California. Altberg talked about the title’s recent integration with the Oculus Rift virtual reality (VR) headset, stating that the company still had ‘a long way to go’ in figuring out perfect implementation.
“I’d thank Oculus and thank Facebook for bringing us back to being part of the conversation again,” Altberg said after discussing some of the difficulties the experience had faced in past years.
“Second Life today is better than its ever been. It’s higher quality, more capable but we still have a long way to go.”
Speaking about Oculus Rift support, Altberg reasoned that “we have a ton of work to do to just make it a lot easier. It’s so difficult to use. A lot of people come to Second Life and want to use it. They get the idea of what it could be. We do all kinds of things to prevent them from being successful users. We’re not doing it actively but it’s just that we have to learn how to do a lot of things. How to manuvere, how to make things, how to find the right community, how to communicate with the right people, what does it mean? What can I do? What’s possible? It’s just like the hurdle is too much for most people.”
He concluded that, in terms of VR support, the primary focus right now is to make it easier for more people. The title launched Oculus Rift support for beta testers back in March 2014. VRFocus will continue to follow any and all applications of VR and bring you all the latest updates.