Oculus Android SDK ‘Under Active Development’ – Palmer Luckey

Oculus VR founder Palmer Luckey has reconfirmed that the company’s mobile software development kit (SDK) for its Oculus Rift virtual reality (VR) headset is ‘under active development’. Luckey said as much speaking on a full episode of the Rev VR Podcast recorded at this week’s Silicon Valley Virtual Reality (SVVR) Conference & Expo in Mountain View, California. When asked by host Reverend Kyle what Oculus VR’s Chief Technology Officer John Camrack was working on, Luckey revealed that he was ‘focusing a lot’ on the mobile SDK for the Android platform.


“It’s funny because we talked about how Carmack was working primarily on our mobile SDK a little after he was hired,” Luckey told the crew of the Ubercast episode which included Cris Miranda, Matt Carrell and Brian Bullard. “People were like, there were articles, breathless articles: ‘Oculus shifts focus to Android. They’ve announced that they’re gonna be supporting Android!’ You realise we announced it during our Kickstarter? You realise we announced it during Kickstarter and we still haven’t shipped that SDK? We haven’t been shifting focus we’ve just been not releasing what we said we would release because we just haven’t had time to focus on it.”

Indeed, the page for Oculus Rift’s hugely successful Kickstarter campaign still lists both PC and mobile as supported platforms. PC has undoubtedly seen most of the attention since the campaign’s success, though, and other mobile-based alternatives such as the GameFace VR headset have since cropped up. So why hasn’t Oculus VR mentioned it all that much?

“It’s not because it’s just sitting it’s because it’s under active development and it’s not something that– releasing it would not do any good because it’s under so much change,” Luckey explained.

He went on to discuss the technology behind mobile VR, talking about the challenges of running VR off of a phone itself and the latency it can cause. When Oculus VR will reveal more about its mobile SDK is unknown, though its PC-orientated version has been available for a long time, shipping with both the first developer kit (DK1) and the upcoming second developer kit (DK2) set for release in July 2014. VRFocus will continue to follow the company’s progress and report back with all the latest.