Indie developer Fusty Game’s successful Kickstarter campaign for the upcoming Hover: Revolt of Gamers has been updated once more, this time detailing some of the accessories that could be included in the title. A new developer blog takes a look at the scanner, as well as the Back to the Future inspired overboard and swing-hook inspired by the Spider-Man movies.
The scanner itself seems to have been influenced by the Metroid Prime series. It allows users to look around the title’s fictional city and translates posters and graffiti written in other languages. Scanning starts by simply looking at the object of interest, and is also used for talking to new characters and accepting missions. The developer included a GIF of the scanner in action, which can be seen below.
As for the hoverboard and swing-hook, the developer revealed that these items would be unlocked as players progress through the experience. The hoverboard will allow players to gain speed and leap over small obstacles, but won’t charge jumps, meaning it will be harder to scale buildings with it equipped. The hook-shot is described as being for ‘advanced players’, allowing them to swing from point-to-point, though also can’t be used to charge jumps.
The developer further stressed that it was making sure each item was balanced with its own pros and cons so that they wouldn’t necessarily be better than the other ones. It was also revealed that the team would take feedback on board during the title’s alpha stage of development to improve these functions. Both items will be unlocked should the campaign pass a $125,000 stretch goal.
Hover: Revolt of Gamers is a free running experience in which players perform stunts and tricks around a city to fight back against an anti-videogame dictatorship. The title will come with full support for the Oculus Rift virtual reality (VR) headset on PC, Mac and Linux as well as heading to PlayStation 4 and Xbox One. The title’s Kickstarter campaign has been a wild success, surpassing it’s $38,000 USD goal quickly and currently sitting at almost $90,000 raised. It’s due to launch in April 2015. VRFocus will continue to follow the title’s development and report back with all the latest.