EVE: Valkyrie developer CCP Newcastle has revealed that it plans to expand the upcoming virtual reality (VR) exclusive title over the course of the next 3 years with a host of new additions. Lead designer Chris Smith revealed as much during the recent EVE Fanfest event in Reykjavik, Iceland, stating that the title was being designed ‘from the ground up’ to be expanded upon over the course of its life.
Speaking to Digital Spy, Smith revealed that the space combat title’s roster of ships, currently set at 3 classes, will likely expand to around 8 or 9, for example.
“The idea is that we have a game that is a decent first delivery with enough depth and time that people can play it until we get around to the next release, and the next, and next,” Smith said.
“We’re not just designing it for this first release, the design I’m working on with Owen [O’Brien, executive producer] and the team… actually extends to three years from now.
“All these features, all these designs, are designed from the ground up to expand and go places.”
Exactly how the videogame expands is unknown. It could be that new content packs containing ships and modes are offered as downloadable content (DLC). Of course, the title itself actually has to launch on both the Oculus Rift VR headset on PC and the Project Morpheus headset on PlayStation 4 before the expansions become a priority.
The multiplayer experience saw plenty of new announcements over the course of the weekend, including a switch to Epic Games’ Unreal Engine 4 and bringing Battlestar Galactica’s Katee Sachoff on board. Smith also took the time to speak to VRFocus, where he spoke enthusiastically about the future of VR. VRFocus will continue to follow EVE: Valkyrie‘s progress and report back with all the latest.