Palmer Luckey, founder of Oculus VR has said that virtual reality (VR) technology shares ‘most’ of the same challenges as PC gaming does in the future. Luckey said as much during a panel on PC gaming at PAX East in Boston, Massachusetts last weekend. His comments followed a discussion on the challenges that PC gaming faces going forward with Nvidia’s Tom Petersen, Cloud Imperium Games’ Chris Roberts and Sony Online Entertainment’s Matt Higby, stating that inconsistent and fragmented hardware posed an issue.
“PC is a difficult platform”, Luckey said when asked what challenges the PC presented for the Oculus Rift VR headset. “It’s hard to get higher performance. Especially because the trend this last few years has been to get better and better looking games, not necessarily to cut latency down because it’s sexy to say ‘oh look at the global lighting’, nobody wants to say ‘oh… way less latency: it was smooth now it’s really smooth’.”
Luckey went to to reference the 60 FPS benchmark that many people hold as a high standard. He noted that the simple inclusion of this framerate didn’t necessarily mean that a videogame was technically accomplished and that some 60 FPS titles are so complex he wonders how they run.
“So I think a lot of the same things actually do apply for virtual reality,” he concluded. “I mean VR has its own unique set of challenges as the hardware advances but I think most of them are the same as the rest of the PC gaming industry faces.”
It isn’t the first time that Luckey has talked about the challenges that VR faces. In fact the ‘unique’ challenges he mentioned could well concern issues such as input which Luckey has previously labelled as VR’s ‘next big obstacle.’ VRFocus will continue to follow the development of the Oculus Rift and all over aspect of VR and bring you the latest.