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Mod of the Week: Metro 2033

An unexpected and yet warmly received experiential first-person title from THQ, Metro 2033 was one of the last truly impressive videogame titles from a AAA publisher that wasn’t afraid to take risks. Thankfully the sequel was picked-up by Deep Silver and yet more adventures are expected to be based on Dmitry Glukhovsky’s novel series in due course, but for now we have just two titles to enjoy. Thankfully, with a little bit of injection driver magic, both of these titles can be enjoyed as virtual reality (VR) experiences on the Oculus Rift headset.

As a first-person adventure videogame Metro 2033 is ripe for adaptation to VR gameplay. Sadly there are occasional moments where the camera control is taken away from the player, and further still instances where they are taken out of the first-person view to progress the story, but these moments aside Metro 2033 is a wonderful VR experience. The towering external structures and tightly confined internal corridors make for a stunning visual design that is notably superior in VR, and below VRFocus offers you a simple procedure for enabling the videogame for use with the Oculus Rift headset.

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Set-Up

The use of the Tridef 3D injection driver has been well received by regulars of this article series, and so the adaptation of Metro 2033 for VR also utilises this software. The Tridef 3D injection driver can be downloaded from the official DDD website and used for 14 days without requiring financial investment. An in-development Oculus Rift compatibility add-on can then be downloaded from the official Tridef 3D forums. Ensure that both of these assets have been downloaded and installed correctly before attempting to run Metro 2033 on an Oculus Rift headset.

Load Tridef 3D Ignition and select ‘Add Game’. The client will automatically detect your installation (in the unlikely case that it doesn’t find Metro 2033, simply select ‘Add Game Manually’). Once detected, boot the videogame from within this client.

The videogame will automatically launch in stereoscopic 3D with headtracking enabled. In the case of Metro 2033, the headtracking replicates the mouse look (or right analog stick) though the handheld peripherals can also be used to greater movement of the viewpoint, including sharp turns.

As with many first-person experiences, the viewer window with Metro 2033 may need to be expanded to fill your field of vision. Simply press the ‘0’ key on your numberpad to access the Tridef 3D menu and browse the ‘HMD Settings’ menu, adjusting the various ‘FOV’ values as necessary.