Kickstarter Launched for Ambitious Multiplayer Giant vs Horde, Uses VR

Developer Impossible Object has launched a Kickstarter campaign for its virtual reality (VR) title, Giant vs Horde. The team is looking to raise $50,000 USD before 15th May 2015 in order to fund the title and help bring the community into testing. The title sees one player using both VR and sophisticated motion capture technology for an event-based multiplayer experience.


Giant vs Horde is a unique multiplayer title in which large groups of players square off against a human-controlled giant. Players fly their own space craft around an area in a third person perspective while the giant player uses the Oculus Rift and motion capture to destroy them. The giant is controlled by the Impossible Object staff at the team’s studio using a full motion capture suite and an Oculus Rift virtual reality (VR) headset. It isn’t clear if normal players will be able to use the headset as well.

The team has said that matches will feature hundreds of players at one time, all of which must work together to protect the motherships and bring the giant down. Given that the giant is controlled by just one player, the title will run on 12 main events that take place on a bi-weekly basis instead of being available to play at all times. Events will run on the weekends with multiple matches lasting for a number of hours.

Players can get access to the first 12 of these events by pledging $24. There’s also access to 6 pre-release matches on offer for $29 for the first 100 backers and $35 afterwards. At $50 players can get access to the title’s alpha stages just a few weeks after the end of the Kickstarter. Go all the way up to $10,000 and Impossible Object will bring the title to you for a private event.

VRFocus will continue to follow the development of Giant vs Horde and bring you all the latest on it.