Legendary director James Cameron has commented on virtual reality (VR) technology and its potential to impact filmmaking, stating that he is ‘interested’ in the idea. Speaking on an Ask Me Anything session on Reddit, the Titanic director explained that he thought it would be ‘fun’ to incorporate a device such as the Oculus Rift VR headset with a movie, though questioned its viability.
“I personally would be very interested to find a way to incorporate VR and a narrative-filmmaking experience,” Cameron replied when asked about VR. “So a narrative directed experience that has individuated pathways where you have choices that you make in real-time, I think that would be a lot of fun. I think it would be very technically daunting and expensive, to do it as the same quality level as a typical feature, but it would be fun to experiment with.”
Of course Cameron is no stranger to pushing technology in films. His 3D phenomenon, Avatar, remains the highest-grossing film of all time. Still, don’t expect to see the director try and make a similar success story for VR.
“It sounds like a lot of fun,” he continued. “I don’t think it would take over the feature film market though. I’m very familiar with VR, but I haven’t seen the specific Oculus Rift device.”
As for the Oculus Rift specifically, Cameron revealed that he was due to see the device at some point this month. “I’m interested in it,” he said. “I’m meant to see it some time in the next month or so, but I’ve been familiar with VR since its inception. In fact, virtual reality is a way of describing the way we work on Avatar, we work in a virtual workspace all day long. We use a ‘virtual camera’ which is how I create all the shots that are CG in the film, a window into a virtual reality that completely surrounds me.”
While a lot of VR’s buzz has been surrounding videogames at this point, the technology is also making waves in the film industry. Tonight, for example, Inition is hosting an event in London to show off a 3D 360 degree filming system named ONCE. VRFocus will continue to follow all aspects of VR and bring them to you.