White Paper Games, the developer behind the recently-released Ether One, has confirmed that it is now an officially licensed PlayStation developer. Co-founder Pete Bottomley confirmed as much during a recent livestream of the title, revealing that he had been speaking to Sony Computer Entertainment Europe (SCEE) during the Rezzed event in Birmingham last weekend. While this certainly brings the title closer to PlayStation 4, Bottomley stressed that the team still had to figure some aspects out before confirming a port.
“So officially at the weekend I found out that I could say that we are licensed Sony developers,” Bottomley announced on Joystiq Steams. “I met with Guy [Richards] from SCEE when we were at Rezzed and the guys at Sony have just been awesome; so, so nice and always checking in and seeing how the developments’ going and so we were chatting at the weekend about possible PlayStation 4 [development].
“So we’re gonna look into that. We need to figure out a few things like software licensing, especially with the Unreal Engine. We need to figure out how affordable that would be but Epic are awesome again at helping smaller studios get their game out there. So yeah we’ll be looking into that in the next 2 or 3 weeks.”
Bottomley continued to stress that this wasn’t confirmation that the first-person adventure experience was heading to PS4, though did express a fondness for the platform’s PS Plus serivce. “Like I said, nothing confirmed yet because we need to make sure we can afford to do that first. But we all own PlayStations and I subscribe to the PS Plus service and its just because I sit at a computer for 15 hours a day I don’t necesserily want to play games on my PC even though I love PC games. So having the PlayStation at home and having access to the PS Plus services with the free games on a monthly basis is just really awesome so we’re really excited to work with Sony.”
No mention was made of if this meant that Ether One could also support the Project Morpheus PS4 virtual reality (VR) headset as it does the Oculus Rift on PC. Bottomley did however explain that he didn’t feel like SCE’s intentions of getting indie developers onto PS4 wasn’t purely financial. Hopefully there will been an official announcement in the next few weeks.