Palmer Luckey, founder of Oculus VR, has revealed a surprising statistic about the amount of virtual reality (VR) content that has been developed in the past year during the South By South West Gaming Festival. Speaking at a panel for the company’s Oculus Rift VR headset, Luckey announced that more VR content had been made in the past year than the previous 20 combined.
“Virtual reality in the past has been kind of limited to research labs, military installations, fortune 500 companies going work, oil drilling visualisation – it’s never been a consumer technology or even an artistic technology,” Luckey said of VR’s history.
While there have been consumer VR devices in the past, none have found much success. The Oculus Rift has arguably been given a leg up with its successful Kickstarter campaign, which raised $2.4 million USD to fund the project.
“But in the last year since we’ve started shipping dev kits there’s been a huge explosion in VR content,” Luckey continued. “There’s actually been more made-for-VR content in the last year than the last 20 years combined. Hundreds and hundreds and hundreds of titles.”
Oculus Rift dev kits started arriving to Kickstarter backers at around the end of March 2013, meaning it’s been available for almost a full year. The company recently announced that problems with manufacturing were suspending production of the dev kit. The company itself encourages developers to share VR content through its Oculus VR Share beta, available on its official website.
Oculus VR is yet to announce any details on a consumer version of the Oculus Rift or confirm solid details about the next iteration of the developer kit. The company will host another session at the upcoming Game Developers Conference on 19th March 2014. VRFocus will be at the panel to bring you the latest.