It appears that the next generation of the Unity Engine, a common videogame engine used in virtual reality (VR) titles, has been revealed. Right now there seems to be some slight confusion over the announcement of the engine, dubbed Unity 5. Multiple outlets have reported on and confirmed the existence of Unity 5, although we’re yet to see official word from the company itself and some sites have since retracted their stories.
News of the new engine, which reportedly broke at the Game Developers Conference (GDC) 2014, was originally reported on by Polygon, but the story has now been taken down. VentureBeat has also detailed the announcement, which is billed as a ‘massive update’. It includes enhanced lightning features to make titles more realstic. There’s also new phsycially-based shaders to improve rendering characters, environments, light and effects. Audio has been overhauled too, allowing for the creation of dynamic soundscapes.
Many titles indie titles that use the Oculus Rift VR headset run on the Unity engine. Needless to say, the improvements made here should go to making these experiences that much more immersive. CEO David Helgason reportedly told VentureBeat that Unity now has roughly 160 engineers, half of which worked on Unity 5 over the course of around 18 months.
Unity 5 will allegedly be available to pre-order from the company’s official site later today. It will apparently be available in a few month’s time, though the exact pricing is yet to be determined. VRFocus will keep you up to date with all the latest on the engine.
Update: Unity 5 has been officially confirmed by the company and is now available to pre-order.