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Input ‘the Next Big Obstacle’ for VR – Oculus Founder

Oculus VR founder Palmer Luckey has branded user input as ‘the next big obstatcle’ for virtual reality (VR) development. Speaking at a panel at the South By South West (SXSW) Gaming festival, Luckey noted that the Oculus Rift maker is ‘doing a lot of work’ towards providing an input solution for VR.

OculusRift_1“I would say that input is the next big obstacle is gonna be input,” Luckey said when asked about the problems of developing for VR. “Input is not really something that has been tackeled in a big way in VR.”

A following question asked if solving these issues was a priority for the company. “Yes it is a priority and we’re making progress,” Luckey replied. “I don’t know what we’re supposed to say, we’re not going to spill all the beans.

“But it is a big thing and the inputs that we have right now, it’s practical to use a gamepad and people have them and you can use them when you can’t see it which is the case when you’re wearing something strapped to your head. But a gamepad or keyboard and mouse or really anything on the market right now we don’t think are solutions to virtual reality input,” the developer concluded.

There are currently a range of input devices compatible with VR. While it’s possible to use gamepad controllers and the traditional mouse and keyboard setup, some titles also take advantage of motion controllers like the Razer Hydra. Other companies are experimenting with new technologies such as PrioVR and Stompz.

“There’s a lot that can be done to improve and we are doing a lot of work on that,” Luckey concluded.

Oculus VR hasn’t released any plans for its own input solution, but we can expect to hear about such a device in the build up towards the release of the consumer version of the Rift. It’s thought that the device will be launching towards the end of the year. Until then, Oculus VR is planning to show the Rift off at a range of upcoming events, including a presentation at the Game Developers Conference next week on 19th March 2014. VRFocus will be bringing all the latest on the headset as it happens.