Sony Computer Entertainment’s Project Morpheus was yet another of their poorly kept secrets, and yet little could have prepared the audience at yesterday’s ‘Driving the Future of Innovation at Sony Computer Entertainment’ for just how accomplished the device would be. Today however, VRFocus was granted access to the playable builds of both The Deep and The Castle Demo. There’ll be hands-on previews of both of these titles coming very soon, but before that there’s something more important to discuss: the headset itself.
Sony Computer Entertainment America (SCEA) insisted that the build available to VRFocus was merely a prototype and that it would likely undergo several changes prior to release. However, even in this earliest incarnation the headset is more lightweight and comfortable that the DK1 build of the Oculus Rift. Though a little front-heavy the mount is supported by the top of your head rather than your nose or cheeks, and in that respect it’s already pushing beyond the comfort of most competitor head-mounted displays (HMDs).
There are two straps located on the headset; a black strap which secures the device in place and a silver metallic strap for balance which is cushioned for comfort. The silver strap plays host to a wheel which can be used to adjust the device to the size of the wearer’s head. The lens position is a wonderful distance from the wearer’s eyes, allowing for users with or without glasses to avoid the unfortunate eye-contact that often is experienced with the Oculus Rift DK1 and HD editions.
Unlike the Oculus Rift, Project Morpheus doesn’t entirely enclose the wearer’s face. While using the device the player can still see a small amount of the floor space (or potentially their controller if held close to the body). Whether or not this will hinder the immersion will surely become a constant debate, but in VRFocus‘ experience it simply wasn’t an issue. Stay tuned for much more on Project Morpheus and the software available for the headset here at VRFocus.