Gravity Sketch Public Beta Begins Tomorrow

The design software supports HTC Vive and Oculus Touch.

For those creative types who own HTC Vive or Oculus Touch, there’s several design apps available for the respective headsets. These include Google Tilt Brush and Kingspray Graffiti VR for the former, with Medium and Quill for the latter. There’s also Modbox and SculptrVR which support both. Arriving this week is another 3D design tool aimed at creating models, scenes, and art work on either head-mounted display (HMD), Gravity Sketch

Gravity Sketch image 1

The app is set to launch tomorrow through Steam Early Access with a set of core features in place:

  • Create free 3D strokes and straight-line strokes
  • Create revolved surfaces
  • Create planar surfaces
  • Sketch on surfaces
  • Copy and Paste an existing stroke or group of strokes
  • Change color of existing stroke or group of strokes
  • Symmetry
  • Scale up and down the entire sketch as well as individual strokes or group of strokes.
  • Import 3D models and manipulate
  • Take your creations out of our app as an .OBJ

While the Gravity Sketch team has already trialed the software with hundreds of users prior to early access – checkout Sketchfab for examples – this will be the first time the VR version of Gravity Sketch will be available publicly, there is an iOS version as well.

The studio doesn’t have a set time planned for Gravity Sketch to be in early access, but depending on feedback from users the team does have several ideas it could work on, including: 3D Grid, Boolean Operations, Curved Surface Tool, Precision Tools (Measurements), Loft Feature, Expanded Material Library, Audio Feedback, Video Recording and a 3D Print Mode.

Gravity Sketch began as a group project between four Innovation Design Engineering students of the Royal College of Art in 2013. This idea then grew into Gravity Sketch Ltd, a company co-founded by Daniela Paredes Fuentes and Oluwaseyi Sosanya, with Daniel Thomas as Lead Developer.

For any further updates to Gravity Sketch, keep reading VRFocus.

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