Oculus Touch Controllers Recieve First SDK Documentation
There are a lot of virtual reality (VR) developers out there hoping to get their hands on Oculus Touch in the near future. Oculus VR’s new input solution for its Oculus Rift head-mounted display (HMD) has been praised by those lucky enough to have sampled it since its reveal in June 2015, leaving many studios eager to start actually working with it. It’s still not clear exactly what plans the company has for developer kit distribution, but fresh updates to its software development kit (SDK) documentation have provided the first glimpse of how creators will get to grips with Oculus Touch.
Oculus VR’s Developer Center website has been updated with new details on working with the controllers. A total of 5 new pages have been added including an overview of new APIs included in the recently released Oculus 0.7 SDK and then individual pages for Hand Tracking, Button State, Button Touch State and Haptic Feedback. While the information provided is of course developer-focused, it does reveal some interesting titbits such as the fact that the constellation tracker for the Oculus Rift is also used to track hand poses.
Oculus Touch consists of a pair of handheld controllers that, as this documentation details, are position-tracked and even recognise gestures. Currently labelled as a ‘Half Moon Prototype’ the controllers consist of buttons, triggers and analogue sticks. While the Oculus Rift is on track to launch in Q1 2016 with an Xbox One controller, the controllers aren’t set to arrive until a little later on in H1 2016. Pre-orders for the kit are expected to go live at the same time as the Oculus Rift itself later in the year.
VRFocus will continue to follow both the Oculus Rift and Oculus Touch closely, reporting back with the latest updates on their progress.