Bossa Studios have long been supporters of virtual reality (VR), earning the mantle of being the first studio to launch a commercial videogame title for the Oculus Rift head-mounted display (HMD) in the guise of Surgeon Simulator. Since then the studio has regular offered advice for developing in VR and even hosted their own meetups at their London studio. Despite the enthusiasm, however, co-founder Imre Jele believes caution is important in the approach to VR development.
Speaking via his personal Twitter account, Jele offered some commentary on the current state of VR this morning. Not only that, but also suggested that it may be some time until we see VR HMDs offer a ‘mass market’ proposition.
“VR is a mixed bag. They give unprecedented gaming immersion but they’re still limited and uncomfortable. Not ready for mass market at all.
First generation wired VR headsets won’t take over from TVs and other screens as the window into our virtual worlds [in my honest opinion].”
Jele clarified his stance by suggesting that being in the right place at the right time could prove beneficial to development studios, but it’s hardware manufacturers that will find themselves facing an uphill battle.
“There’s money to be made on first gen VR, but [in my honest opinion] its single job is to survive and allow the ‘real deal’ to arrive with the second wave.”
Bossa Studios’ Surgeon Simulator offers compatibility with both iterations of the Oculus Rift development kit and can be downloaded via Steam now. The PlayStation 4 version of the videogame will also support Project Morpheus upon launch and a demo of the title playable on Valve and HTC’s Vive was shown at the Game Developers Conference (GDC) back in March. VRFocus will keep you updated with all the latest VR work from Bossa Studios.
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