Radial-G Secures Funding For Full Version, Launch Details Revealed

It was a sad day for indie developer Tammeka Games and virtual reality (VR) fans alike when the former’s upcoming racing title, Radial-G, failed to secure £50,000 GBP in Kickstarter crowd-funding on 2nd August 2014. The developer’s promising sci-fi racing title had been championed by a large part of the community including the likes of Oculus Rift head-mounted display (HMD) designer Palmer Luckey himself, but fell short of its target by just over £11,000. At the time the developer assured that it would be seeking alternative means of funding to create the title and today VRFocus can confirm that it has succeeded in its efforts.

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Tammeka Games has revealed to VRFocus that is has secured funding from a group that wishes to remain anonymous at this point in time. The funding arrives in time for the developer to bring the first full version of Radial-G out on PC via Steam in late 2014. Fans will already be well-acquainted with the title’s brand of full 360 degree sci-fi racing and can expect it to be expanded upon in the full release with new environments, tracks, vehicles, game modes and more as well as full multiplayer support. The title will be playable with standard monitors, stereoscopic 3D TVs and of course both the first and second development kits (DK1 and DK2) for the Oculus Rift.

According to the developer players will even be able to pick up the title early via Steam Early Access, effectively testing out the videogame for the studio as it works on polishing every aspect for the full release. A release date for the Early Access version is yet to be announced, though expect it to be soon given the narrowing late 2014 window. Of course, the developer has in the past said that it would like to bring the title to PlayStation 4 with Project Morpheus support, and as said that more news about this version will be shared soon. VRFocus will continue to follow Radial-G going forward, reporting back with any and all updates on the title’s progress.

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