GameFace UI Design Revealed [UPDATED]

GameFace Labs has today revealed to VRFocus the very first images of the user interface (UI) design for it’s upcoming virtual reality (VR) headset. Unlike the PlayStation 4’s Project Morpheus or the Oculus Rift for PC, GameFace is an untethered VR device which houses the components within it’s closed casing design.

The latest model of the GameFace, known as MK.V, features a screen with a [Correction – 2.5K] resolution and a Tegra K1 mobile processor within. As impressive as this may be, it’s nothing without software, and the latest edition of the GameFace features a number of titles ported from existing formats to demonstrate just how capable it is. As can be seen in the images below, Fire Panda’s Spirited Away inspired The Boiler Room demo is available on the device, as are the likes of QUAKE II and ShadowGun. Furthermore, All of this is available via your virtual living space: a room designed to promote the eccentrics of modern digital entertainment with posters, arcade machines, consoles and televisions all acting as portals to the software.

GameFace Labs brought the GameFace MK.V to the Electronic Entertainment Expo (E3) earlier this month and made available samples of much of the software mentioned in this article, as well as this newly revealed UI. VRFocus will bring you a hands-on preview will be delivered shortly, as well as an interview with GameFace Labs’ CEO Ed Mason.

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UPDATE: The GameFace MK.V does not house a screen with 4K resolution as stated in this article. It is in fact a 2.5K resolution. VRFocus apologises for the error.

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